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Thread Statistics | Show CCP posts - 12 post(s) |

La Nariz
GoonWaffe Goonswarm Federation
81
|
Posted - 2012.07.26 03:09:00 -
[1] - Quote
Chainsaw Plankton wrote:eh mining is some of the worst income in game.... and now that they will be free to afk mine again lowends should crash making their income god awful again.
And then the stupid miner will whine that their profession is not profitable enough again. |

La Nariz
GoonWaffe Goonswarm Federation
81
|
Posted - 2012.07.26 03:16:00 -
[2] - Quote
Pipa Porto wrote:Corina Jarr wrote:Pipa Porto wrote:Suqq Madiq wrote:...... Then what's the problem? You're spewing your opinion all over the place advocating for Mining vessels to be profitable gank targets. Why? I'm saying they don't need a tank buff because they're fine as they are. No, the low level ones are useless and have no purpose. The only reason Macks are flown is because of their ice bonus. CCP is trying to make all of them have a reason to fly. They just need to (possibly) work on the details. And yet they're giving the Hulk a tank buff, stealing thunder from the Skiff's role. And yet they're giving the Skiff an enormous Ore bay, stealing thunder from the Mackinaw's role. And yet they're giving the Mack a bigger tank buff than the new Hulk and better Yield than the new Skiff, stealing thunder from both. A tanky ship, a cargoey ship, and a yield ship. Those are great. But make it a choice (though it's still certainly handholding because the Hulk could have done it). The Tanky ship has an enormous Cargo. The Cargoey ship has a pretty big Tank. The Yield ship also has a pretty big Tank. Why? The new Hulk should be pretty flimsy, as should the new Mack. The Skiff shouldn't have an enormous Ore bay on top of its massive tank. If you're gonna give each ship a role, don't diminish the value of the other roles.
I didn't notice this at the time but this screams homogenization and bad design. Instead of giving mining ships a unique role and letting the miner determine which tool is the best for the job we're just going to make them all the same and let the trisomy 32 miners fly the 500mill isk ship that is clearly the best because it costs 500mill isk.
I don't mine but isn't diversity and choice part of the fun in this game? This is basically an antifun change as you no longer have to think to accomplish the task you want to perform while mining because there aren't any choices to make. |

La Nariz
GoonWaffe Goonswarm Federation
81
|
Posted - 2012.07.26 03:26:00 -
[3] - Quote
If these changes go through I'd like to see CCP put bot hunting into overdrive. These changes will make botting all the more easier because you don't need to worry about that mining ship getting ganked. |

La Nariz
GoonWaffe Goonswarm Federation
81
|
Posted - 2012.07.26 03:29:00 -
[4] - Quote
Suqq Madiq wrote:Pipa Porto wrote:I'm saying they don't need a tank buff because they're fine as they are. Clearly they aren't fine as they are or CCP wouldn't be devoting their time to re-balancing them. I know, I know, you and your ilk are far better equipped to determine what CCP should be devoting their time to than the people who actually run the company, but you're just regurgitating the same tired rhetoric over and over at this point. Don't you get tired of being wrong all the time?
Wow remember Incarna just because CCP does something doesn't mean its the right thing to do. |

La Nariz
GoonWaffe Goonswarm Federation
81
|
Posted - 2012.07.26 04:19:00 -
[5] - Quote
Roll Sizzle Beef wrote:La Nariz wrote: Instead of giving mining ships a unique role and letting the miner determine which tool is the best for the job we're just going to make them all the same and let the trisomy 32 miners fly the 500mill isk ship that is clearly the best because it costs 500mill isk. so "mercoxit ship", "ice ship", "everything else ship" is letting miners determine which tool is better for the job? Well fancy that.
That's not what I'm getting at. The new rigs are a good thing. What I was getting at was selecting the ship and fitting properly for the task you want to accomplish. Like picking the ship with the biggest ore bay for solo mining, the ship with the highest yield for group operations, and the ship with the best tank for dangerous operations. |

La Nariz
GoonWaffe Goonswarm Federation
81
|
Posted - 2012.07.26 04:36:00 -
[6] - Quote
CCP Soundwave wrote:Tyberius Franklin wrote:Zagdul wrote:Gone are the days where EVE is a dangerous place. I seem to have missed the part when they made all player ships immune to damage. That won't happen as long as I'm around, btw. Suicide ganking wasn't designed to be profitable, it's meant to be an option that let's you punish someone else at your expense. The money you paid for a ship to gank with compared to the money lost by your target was completely off and this change should bring that to a better spot. That said, the numbers can still be adjusted.
What about punishing people who fit poorly? This suicide ganking ship:ship ratio is only off because people refuse to change. This is a social problem not a balance problem. |

La Nariz
GoonWaffe Goonswarm Federation
81
|
Posted - 2012.07.26 04:38:00 -
[7] - Quote
Pipa Porto wrote:Didn't you guys learn your lesson about Cost being used as a balancing factor after introducing Titans and Supers?
This needs to be emphasized. Cost should never be used as a balancing factor. |

La Nariz
GoonWaffe Goonswarm Federation
81
|
Posted - 2012.07.26 04:40:00 -
[8] - Quote
Alavaria Fera wrote:La Nariz wrote:CCP Soundwave wrote:Tyberius Franklin wrote:Zagdul wrote:Gone are the days where EVE is a dangerous place. I seem to have missed the part when they made all player ships immune to damage. That won't happen as long as I'm around, btw. Suicide ganking wasn't designed to be profitable, it's meant to be an option that let's you punish someone else at your expense. The money you paid for a ship to gank with compared to the money lost by your target was completely off and this change should bring that to a better spot. That said, the numbers can still be adjusted. What about punishing people who fit poorly? This suicide ganking ship:ship ratio is only off because people refuse to change. This is a social problem not a balance problem. Using the balancing tool to compensate for a social problem is the way to go when you can put in the numbers but can't change the way people think/behave. Unless you want to try "re-educating" them..
Education is a good thing a simple fitting tutorial or mission involving some fitting choices would good. At least its something different from shooting red crosses with 0 risk involved.
|

La Nariz
GoonWaffe Goonswarm Federation
81
|
Posted - 2012.07.26 04:42:00 -
[9] - Quote
Suqq Madiq wrote:La Nariz wrote:Suqq Madiq wrote:Pipa Porto wrote:I'm saying they don't need a tank buff because they're fine as they are. Clearly they aren't fine as they are or CCP wouldn't be devoting their time to re-balancing them. I know, I know, you and your ilk are far better equipped to determine what CCP should be devoting their time to than the people who actually run the company, but you're just regurgitating the same tired rhetoric over and over at this point. Don't you get tired of being wrong all the time? Wow remember Incarna just because CCP does something doesn't mean its the right thing to do. Given the choice between you and your ilk determining ship redesigns or CCP taking on that role I think it's pretty obvious who the level-headed among us would choose. Protip: It isn't you.
It certainly isn't npc alts either. Which alliance were you in that we killed? |

La Nariz
GoonWaffe Goonswarm Federation
87
|
Posted - 2012.07.28 00:49:00 -
[10] - Quote
Talus Veran wrote:La Nariz wrote:If these changes go through I'd like to see CCP put bot hunting into overdrive. These changes will make botting all the more easier because you don't need to worry about that mining ship getting ganked. You may have missed this. http://community.eveonline.com/devblog.asp?a=blog&nbid=28628CCP Screegs' team ramped up bot Hunting in March 2012
That's all well in good but we haven't had an update on the botting safari in a while. It'd be nice to have some numbers from CCP about the amount banned and what the bots were doing. As well as the amount of characters that are no longer eligible for character transfers because of botting offenses. The proposed changes would be a huge buff to botting/afk mining which is a poke in the eye with a sharp stick to those at the keyboard/nonbotting miners who are trying to get a decent return on their chosen profession.
I don't think they should buff the hull/armor/shield HP at all and should instead mess with the PG/CPU on all of the ships. |

La Nariz
GoonWaffe Goonswarm Federation
87
|
Posted - 2012.07.28 01:02:00 -
[11] - Quote
Lin-Young Borovskova wrote:La Nariz wrote:Talus Veran wrote:La Nariz wrote:If these changes go through I'd like to see CCP put bot hunting into overdrive. These changes will make botting all the more easier because you don't need to worry about that mining ship getting ganked. You may have missed this. http://community.eveonline.com/devblog.asp?a=blog&nbid=28628CCP Screegs' team ramped up bot Hunting in March 2012 That's all well in good but we haven't had an update on the botting safari in a while. It'd be nice to have some numbers from CCP about the amount banned and what the bots were doing. As well as the amount of characters that are no longer eligible for character transfers because of botting offenses. The proposed changes would be a huge buff to botting/afk mining which is a poke in the eye with a sharp stick to those at the keyboard/nonbotting miners who are trying to get a decent return on their chosen profession. I don't think they should buff the hull/armor/shield HP at all and should instead mess with the PG/CPU on all of the ships. That makes a lot of "if' Why CCP Shreegs hasn't come yet laughing and trolling you guys because of this idiot bot argument? -probably because he's still laughing.
Why don't you explain how the bot argument is a bad argument to us all then :allears:. Surely as someone who is an internet security expert you can educate us all in the intricacy of bot enabling buffs.
Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
87
|
Posted - 2012.07.28 03:12:00 -
[12] - Quote
Lin-Young Borovskova wrote: No need to be an expert to realise a simple buff to some "pixels" will not and suddenly make bots be smarter. Thinking or pretending the other way around is just being idiot, paranoid, lacking totally of software knowledge (this is harder than be able to count up to 3) and talking out of an hairy pubbie arse.
Since you're such a smart hairy assed pubbie does buffing the most easily botted profession make botting easier or harder? You haven't explained why the bot argument is a bad one yet either internet security expert who graduated from MIT magna *** laude.
Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
87
|
Posted - 2012.07.28 03:53:00 -
[13] - Quote
Tyberius Franklin wrote:La Nariz wrote:Lin-Young Borovskova wrote: No need to be an expert to realise a simple buff to some "pixels" will not and suddenly make bots be smarter. Thinking or pretending the other way around is just being idiot, paranoid, lacking totally of software knowledge (this is harder than be able to count up to 3) and talking out of an hairy pubbie arse.
Since you're such a smart hairy assed pubbie does buffing the most easily botted profession make botting easier or harder? You haven't explained why the bot argument is a bad one yet either internet security expert who graduated from MIT magna *** laude. Penalizing bots should not be prioritized over giving non-botting players (AFK or otherwise) wider and more relevant choices.
How exactly does homogenizing mining ships give non-botting players wider more relevant choices? Its like saying you can pick door 1, 2, 3, or n but the same thing is behind each one. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
87
|
Posted - 2012.07.28 03:57:00 -
[14] - Quote
rodyas wrote:La Nariz wrote:Lin-Young Borovskova wrote: No need to be an expert to realise a simple buff to some "pixels" will not and suddenly make bots be smarter. Thinking or pretending the other way around is just being idiot, paranoid, lacking totally of software knowledge (this is harder than be able to count up to 3) and talking out of an hairy pubbie arse.
Since you're such a smart hairy assed pubbie does buffing the most easily botted profession make botting easier or harder? You haven't explained why the bot argument is a bad one yet either internet security expert who graduated from MIT magna *** laude. Its mostly, cause we don't care about the bots. We want to mine, not worry about bots. You should pick up mining, would close off some of that free time you have to worry about bots so much.
You are incredibly stupid, bots make the game worse for everyone. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
87
|
Posted - 2012.07.28 04:00:00 -
[15] - Quote
Tyberius Franklin wrote:La Nariz wrote:Tyberius Franklin wrote:La Nariz wrote:Lin-Young Borovskova wrote: No need to be an expert to realise a simple buff to some "pixels" will not and suddenly make bots be smarter. Thinking or pretending the other way around is just being idiot, paranoid, lacking totally of software knowledge (this is harder than be able to count up to 3) and talking out of an hairy pubbie arse.
Since you're such a smart hairy assed pubbie does buffing the most easily botted profession make botting easier or harder? You haven't explained why the bot argument is a bad one yet either internet security expert who graduated from MIT magna *** laude. Penalizing bots should not be prioritized over giving non-botting players (AFK or otherwise) wider and more relevant choices. How exactly does homogenizing mining ships give non-botting players wider more relevant choices? Its like saying you can pick door 1, 2, 3, or n but the same thing is behind each one. I wasn't aware that considerable differences in tank yield and hold were the same thing behind each one.
Except for there isn't considerable differences in any of those. The mac/hulk/proc/skiff have it all already, look at the first 5 or so pages of the thread for the math on it.
E: I'm feeling generous so here's the math shamelessly stolen from the S&I forum.
Ship - Strips * modifiers = effective # of strip mining modules
Hulk (no MLUs) - 3 strips * 1.15 (barge V) * 1.15 (exhumers V) = 3.9675 Hulk (1x MLUs) - 3 strips * 1.15 (barge V) * 1.15 (exhumers V) * 1.09 = 4.3245 Hulk (2x MLUs) - 3 strips * 1.15 (barge V) * 1.15 (exhumers V) * 1.09 * 1.09 = 4.7137
Mackinaw (No MLUs) - 2 strips * 1.50 (role bonus) * 1.05 (exhumers V) = 3.15 Mackinaw (1x MLUs) - 2 strips * 1.50 (role bonus) * 1.05 (exhumers V) * 1.09 = 3.4335 Mackinaw (2x MLUs) - 2 strips * 1.50 (role bonus) * 1.05 (exhumers V) * 1.09 * 1.09 = 3.7425 Mackinaw (3x MLUs) - 2 strips * 1.50 (role bonus) * 1.05 (exhumers V) * 1.09 * 1.09 = 4.0793
Skiff (No MLUs) - 1 strips * 3 (role bonus) * 1.05 = 3.15 Skiff (1x MLUs) - 1 strips * 3 (role bonus) * 1.05 * 1.09 = 3.4335 Skiff (2x MLUs) - 1 strips * 3 (role bonus) * 1.05 * 1.09 * 1.09 = 3.7425
Covetor - 3 strips * 1.2 (barge V) = 3.6 Retriever - 2 strips * 1.5 (role bonus) = 3 strips Procurer - 1 strips * 3 (role bonus) = 3 strips
Very similar yields, similar tanks with the skiff/proc being tankiest, and similar holds with the mack having the biggest. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
87
|
Posted - 2012.07.28 04:26:00 -
[16] - Quote
rodyas wrote:^You should cut down on the time recruiting and add more time to reading the barge changes. That is some nice number, but the cargo holds are anything but similiar. As for tanks, the macks and retrievers are decent, the proc is too much propably, but who cares.
Its not as beautiful though these changes as you had hoped for (as well as me hoping for better as well), but its not as bad as you are saying it is either.
Post the numbers then prove your point. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
87
|
Posted - 2012.07.28 04:31:00 -
[17] - Quote
rodyas wrote:Hulk gets like what, 7k for ore hold compared to mack 30k or so?
For someone who hates bots so much, surely you would know what barge they would pick to bot in.
Post the numbers then prove your point. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
87
|
Posted - 2012.07.28 04:34:00 -
[18] - Quote
rodyas wrote:Not gonna, don't have a bot to do that with.
Post the numbers then prove your point. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
87
|
Posted - 2012.07.28 04:45:00 -
[19] - Quote
rodyas wrote:La Nariz wrote:rodyas wrote:Not gonna, don't have a bot to do that with. Post the numbers then prove your point. I forgot to prove my point after posting the numbers. The point is, that you only brought up mining yeild. And yes they are vastly the same. Which is glorious. The other glorius thing is that the mack get an ore hold the size of a jet can. That is the part you do not believe in. Also proc gets alot more armor, but who really cares, besides the happy go lucky cyno people.
You know I ask for you to provide some simple data so that you can prove that they are significantly different and you can't seem to do that. I even went to the trouble to post a set of data that shows in yield that they are not significantly different. I'm just not going to bother anymore.
Before: http://imgur.com/xOKRp After: http://imgur.com/lqp8t Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
88
|
Posted - 2012.07.28 16:03:00 -
[20] - Quote
Smohq Anmirorz wrote:
Saying that they are homogenizing mining ships doesn't make it so. They are doing the opposite of what you suggest.
Saying that they are not homogenizing mining ships doesn't make it so. They are doing the opposite of what you suggest. Oh look I can make a blatant statement without proof too. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
88
|
Posted - 2012.07.28 16:28:00 -
[21] - Quote
Smohq Anmirorz wrote:La Nariz wrote:Smohq Anmirorz wrote:
Saying that they are homogenizing mining ships doesn't make it so. They are doing the opposite of what you suggest.
Saying that they are not homogenizing mining ships doesn't make it so. They are doing the opposite of what you suggest. Oh look I can make a blatant statement without proof too. And? Saying they are homogenizing mining ships still does not make it so. They are homogenized now if you mine for more than a few months...because then you'll have trained to be either in a hulk, or mining ice in a mack. That seems pretty homogenized. Quit posting numbers and put together a better synthesis of all the aspects of the proposed changes.
Saying that they are not homogenizing mining ships doesn't make it so. They are doing the opposite of what you suggest. Oh look I can make a blatant statement without proof too. I'm just going to say the same damn thing until you provide some evidence otherwise. I posted yield numbers either that showed they all have similar yields. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
88
|
Posted - 2012.07.28 16:58:00 -
[22] - Quote
Smohq Anmirorz wrote:La Nariz wrote:Smohq Anmirorz wrote:La Nariz wrote:Smohq Anmirorz wrote:
Saying that they are homogenizing mining ships doesn't make it so. They are doing the opposite of what you suggest.
Saying that they are not homogenizing mining ships doesn't make it so. They are doing the opposite of what you suggest. Oh look I can make a blatant statement without proof too. And? Saying they are homogenizing mining ships still does not make it so. They are homogenized now if you mine for more than a few months...because then you'll have trained to be either in a hulk, or mining ice in a mack. That seems pretty homogenized. Quit posting numbers and put together a better synthesis of all the aspects of the proposed changes. Saying that they are not homogenizing mining ships doesn't make it so. They are doing the opposite of what you suggest. Oh look I can make a blatant statement without proof too. I'm just going to say the same damn thing until you provide some evidence otherwise. I posted yield numbers either that showed they all have similar yields. Yes, you did. And yield isn't everything. I did provide proof, by the way, just not in the form you seem to understand. You're letting numbers blind you to any other line of reasoning. Quit posting numbers and provide a better argument.
Cause stating something without backing it up is proof. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
88
|
Posted - 2012.07.28 18:39:00 -
[23] - Quote
Smohq Anmirorz wrote:Quote: Cause stating something without backing it up is proof.
What you gave was a data section. If that was the extent of a paper you were turning in you would most assuredly get an 'F'. You need to flesh out your argument. Take your data and add a discussion section explaining why the differences you found were not significant. And if all you're going to do is provide numbers without a lot of reasoning, provide a statistical analysis of your numbers. How significant is the yield difference between them? How did you come to that conclusion? Are there any mitigating factors? Why should I take your yield numbers as proof that they are 'homogenized'? You have stated something without backing it up, you just don't realize it.
Why should I do all that when your only argument is "lol no?" Low effort argument gets a low effort return. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
88
|
Posted - 2012.07.29 13:48:00 -
[24] - Quote
Drop the resist bonuses and they'd be fine. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
88
|
Posted - 2012.07.29 19:42:00 -
[25] - Quote
Vaerah Vahrokha wrote:JamesCLK wrote:And here are todays sisi changes to barges.Serpentine's EVE wrote: tldr; GÇótech 1 barges now only require Astrogeology III and Mining Barge I GÇóCovetor and Hulk lose -500hp from shield, armour and structure (about 20% less effective HP than last build) GÇóHulk gets increased yield; one of the +3% bonuses gets buffed to +5%/level GÇóProcurer gets a massive 4 mid slots (+3 from last build) making it quite tough GÇóRetriever ore hold goes from 30k to 28k, but more forgiving of those with low barge piloting skills GÇóExhumer shields reset to t1 resists + 5% per level (I think GÇô hard to read diffs sometimes) GÇóMining crystals reduced to half the volume (inb4 mineral compressionGǪ.)
Eat your hearts out.  Yeah the "discussion" in the feedback forum is going strong. I don't get why a T2 ship should get T1 resists plus something. T2 ships are meant to get T2 resists else they should drop the cost from 250M to 25M and be T1.
They're made by ORE and are noncombat ships so why would they need resists? You can't tell me belt rats are that threatening. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
88
|
Posted - 2012.07.30 01:05:00 -
[26] - Quote
Dave stark wrote:La Nariz wrote:Vaerah Vahrokha wrote:JamesCLK wrote:And here are todays sisi changes to barges.Serpentine's EVE wrote: tldr; GÇótech 1 barges now only require Astrogeology III and Mining Barge I GÇóCovetor and Hulk lose -500hp from shield, armour and structure (about 20% less effective HP than last build) GÇóHulk gets increased yield; one of the +3% bonuses gets buffed to +5%/level GÇóProcurer gets a massive 4 mid slots (+3 from last build) making it quite tough GÇóRetriever ore hold goes from 30k to 28k, but more forgiving of those with low barge piloting skills GÇóExhumer shields reset to t1 resists + 5% per level (I think GÇô hard to read diffs sometimes) GÇóMining crystals reduced to half the volume (inb4 mineral compressionGǪ.)
Eat your hearts out.  Yeah the "discussion" in the feedback forum is going strong. I don't get why a T2 ship should get T1 resists plus something. T2 ships are meant to get T2 resists else they should drop the cost from 250M to 25M and be T1. They're made by ORE and are noncombat ships so why would they need resists? You can't tell me belt rats are that threatening. i assume you've not tried tanking a triple bs rat spawn in 0.0 with a hulk have you? it's not exactly like running a level 2 in a drake...
Those don't spawn in highsec so I don't think you know what you're talking about. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
88
|
Posted - 2012.07.30 01:08:00 -
[27] - Quote
Tyberius Franklin wrote:La Nariz wrote:They're made by ORE and are noncombat ships so why would they need resists? You can't tell me belt rats are that threatening. For tanking ganks hopefully to the point that gankers move on to someone else obviously. Also like all the other ships in game they have trouble doing their job as a wreck.
You know in six or so months from now when you're crying in a thread about crashing low ends I'm going to laugh so hard and point you to this thread. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
88
|
Posted - 2012.07.30 02:35:00 -
[28] - Quote
Reiisha wrote:Fun to see people whine who's motivation clearly is to only pvp when their targets cannot defend themselves :)
I doubt they can even see the joke in this.
I don't know why you miners always use this argument. You aren't getting ganked because people are afraid to risk their ship, they know well a head of time that they are risking a ship, instead you're getting ganked because you whine and tantrum over it. The most hilarious part of all of this is that you wouldn't get ganked at all if you actually fit a tank. Like I said earlier though in ~6months when minerals crash because of the bot friendly environment brought about by these changes I'm going to laugh at you "smart" miners. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
88
|
Posted - 2012.07.30 02:37:00 -
[29] - Quote
Tiamet Cordova wrote:Herr Wilkus wrote:And before this thread fills up with endless gloating threads from miners....(and why shouldn't they gloat? They think CCP just handed them the keys to the kingdom - removed the LAST risk they faced in highsec....)
Realize this: if you are a miner who is reading this thread, chances are YOU are the Third Little Pig. The one that stands to benefit from knowledge of good fits and how to avoid a gank.
Sure, in reality the Wolf won't try to blow your door in. He'll move along and kick down another straw house....
but allowing the stubborn...the new....the bots to feed at the same trough 'without risk' means an impending crash in mineral prices - and the smart miners end up suffering.
So, gloat away...... this is way off. because beefing up low end mining barges wont make miners mine more.... It wont make miners yield more. it simply takes away the ability for effortless griefing and gives ships that were ignored a use again after reaching the hulk.
Making something easier attracts more people to the profession which means more minerals will be being mined. More minerals being mined means more supply available which drives cost down. I never took an econ class and even I know that when somethings more common it generally gets cheaper. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
89
|
Posted - 2012.07.30 03:40:00 -
[30] - Quote
James Amril-Kesh wrote:MatrixSkye Mk2 wrote:James Amril-Kesh wrote:Jypsie wrote:96 pages of ganker tears.
You've clearly read none of them, since there are actually no ganker tears to be found. I don't know what's worse; that you actually think people will buy this drivel or that you believe it to be true yourself. I think what's even worse is that you seem to feel entitled to safety in hisec.
Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
89
|
Posted - 2012.07.30 03:41:00 -
[31] - Quote
Herr Wilkus wrote:Tiamet Cordova wrote:
this is way off. because beefing up low end mining barges wont make miners mine more.... It wont make miners yield more. it simply takes away the ability for effortless griefing and gives ships that were ignored a use again after reaching the hulk.
No, you fail to understand. Nothing to do with mining 'more'. Ganked miners mine less. Supply is impacted, driving up mineral prices for those who mine intelligently and protect their T2 300M investments with 4-5 Million in T2 mods. Stupid miners die, smart miners get higher returns on their efforts. As it should be. Do all miners fail at economics as badly as you do?
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La Nariz
GoonWaffe Goonswarm Federation
89
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Posted - 2012.07.30 03:59:00 -
[32] - Quote
Tyberius Franklin wrote:La Nariz wrote:Tyberius Franklin wrote:La Nariz wrote:They're made by ORE and are noncombat ships so why would they need resists? You can't tell me belt rats are that threatening. For tanking ganks hopefully to the point that gankers move on to someone else obviously. Also like all the other ships in game they have trouble doing their job as a wreck. You know in six or so months from now when you're crying in a thread about crashing low ends I'm going to laugh so hard and point you to this thread. Too bad that will never happen.
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La Nariz
GoonWaffe Goonswarm Federation
89
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Posted - 2012.07.30 05:38:00 -
[33] - Quote
Vaerah Vahrokha wrote:La Nariz wrote:
Making something easier attracts more people to the profession which means more minerals will be being mined. More minerals being mined means more supply available which drives cost down. I never took an econ class and even I know that when somethings more common it generally gets cheaper.
... and how is this a bad thing?
Because what will happen is mining will become the worst profession again and then all the miners will throw forum tantrums again until CCP buffs mining again. I don't care if it becomes a terrible profession again, but I do care that CCP is giving in to stupid things like forum tantrums from people that basically want pvp removed from highsec. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
89
|
Posted - 2012.07.30 07:21:00 -
[34] - Quote
James Amril-Kesh wrote:Jorma Morkkis wrote:La Nariz wrote:Because what will happen is mining will become the worst profession again and then all the miners will throw forum tantrums again until CCP buffs mining again. I don't care if it becomes a terrible profession again, but I do care that CCP is giving in to stupid things like forum tantrums from people that basically want pvp removed from highsec. Cheaper minerals doesn't mean just cheaper Catalysts/Tornadoes. It also means cheaper supers. He knows this, and I'm pretty sure with most Goons and other CFC members like me, he's against further proliferation of supercaps.
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La Nariz
GoonWaffe Goonswarm Federation
93
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Posted - 2012.07.30 13:08:00 -
[35] - Quote
rodyas wrote:Does anyone think, that if supers cost less, more would be out fighting. Or even with plummeting mineral costs, it would still cost to much to openly pvp or risk them?
No, everyone has some degree of risk aversion and those things are pretty much the thing not to lose so it'll just mean more people logged out in super caps. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
93
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Posted - 2012.07.30 13:22:00 -
[36] - Quote
Dave stark wrote:baltec1 wrote:Dave stark wrote:Pipa Porto wrote:
Actually, with the right placement, you can destroy the engine in about 30s with a Sledgehammer. That means it can't drive, which I'd call destroyed.
And again, the Nuke and Torp are much faster than 30s.
i lack the care to keep arguing the point, especially when you're comparing an extremely rare out of game situation to a common in game situation. the simple fact is destroyers are intended to kill frigates that quickly, not cruiser + sized ships that quickly. mining ships can't shoot back and have to give up pretty much everything possible in order to fit a tank. no other ship has to give up so much just so they can be used. if people can't see why that's an issue that does need addressing then *shrug* i don't know. Fleet line sheild ships have to give up all their mids to survive. Armour tanking cargoships have to give up cargo mods to tank. Sniper ships have togive up their tank ect ect. Miners are far from being alone in making these choices. fleet ships don't give up their damage mods when they fit a tank; miners do because they lack the cpu to fit a shield tank and a rack of mlus. armour tanking cargo ships are a ******* retared idea and whoever at ccp came up with it need putting out of our misery and are in the same situation as miners except nobody is actively ganking them because when you've got orcas avalable the entire ship type is redundant anyway. yeah snipers don't have give up their tank; they choose to do it for a bit more range, or a bit more damage. snipers not fitting tanks is akin to miners not fitting tanks. it's not because they can't it's because they choose not to. i agree miners probably aren't alone in this; however their rebalancing came first so they're getting fixed first. i'm sure ccp will address the same issue with other ships when they get around to rebalacing those ship types.
You clearly have no idea what you're talking about.
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La Nariz
GoonWaffe Goonswarm Federation
93
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Posted - 2012.07.30 15:19:00 -
[37] - Quote
Skippermonkey wrote:Skippermonkey wrote:CCP Soundwave wrote:Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender). Well, as long as you get the balance right i dont think anybody can seriously complain... As it stands, we have cause for concern. Just one example - Why should an Exhumer get a greater shield resists per level bonus than a HIC? edit - its as if the stats have been dreamed up by a DEV thats been suicide ganked on his alt account one too many times So, did anyone answer this question regarding Exhumer resists vs HIC resists i posed the other day? I'd really like to know
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La Nariz
GoonWaffe Goonswarm Federation
96
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Posted - 2012.08.03 16:49:00 -
[38] - Quote
Pipa Porto wrote:
The only reason we can make money is because Miners are complicit in their own demise. Just like the only reason Hauler gankers can make money is that Hauler pilots are complicit in their own demise.
Every single miner that I've ganked has sat there like a log while I maneuver my ship into the perfect position to open up.
If you tank your Hulk, you cannot be ganked profitably in HS. In the higher sec bands, enough tank to be radically unprofitable fits in the mids/rigs.
If you mine aligned and pay even the slightest attention to the overview, you cannot ever be ganked.
Everyone else in EVE has to look at their screen on occasion to be effective. Why should miners be different?
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La Nariz
GoonWaffe Goonswarm Federation
117
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Posted - 2012.08.31 00:16:00 -
[39] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:So, Crucible nerfed Ganking (by increasing the cost of ganking anything), then the Barge Buff nerfs ganking again. And you're saying it's just a "balance." - 1500 dps Catalyst - Tornado Should CCP give ganking ships a EHP buff too? Or maybe more damage? After all full gank Catalyst can be two volleyd with 800mm AC Tornado.
Post the eft block for that 1500 DPS catalyst.
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